Plunge into the Lawless Lands of Crossia, a once great kingdom where chaos slowly consumes more and more of the country. The cities have plummeted into poverty and crime, and the surrounding countryside is littered with famine and death. The army is close to collapse from an ever-lasting war and cannot stop the spread of the disorder. Hope is almost nonexistent, restoring order is believed to be futile, and panic lingers everywhere. Take on the role of a champion who rises from the ashes to end the suffering.
Epic storyline with hours of gameplay, multiple endings, and over 125 unique side quests (expected completion playtime around 60-70 hours)
Randomized campaigns with 16 distinctive mutators and over 650 unique situational events to make each and every playthrough one-of-a-kind and to offer lots of diverse replayability
Choice and consequence system with alignment drift that alters the way characters react to you with benefits and repercussions
Sprawling open world on a massive scale that is influenced by your decisions with over 25 different settlements, dozens of discoverable locations, and over 320 unique areas to explore
Intricate character development with races, familial backgrounds, occupations, traits, 42 different skins, a vast number of skills, abilities, spells, talents, religions, alignments, titles, and much more
Grim atmosphere with harsh consequences for the unprepared and surreal lore of death and struggle
Crafting system for recipes, formulae, and equipment
Base building system with many upgrades, improvements, and customizations
Side activities such as bounty and monster hunting, tomb raiding, dungeon crawling, fishing, exploring, foraging, and more
Over 200 different enemies from more than 20 unique factions, each with their own behaviors, tactics, and characteristics
Randomized gameplay with loot, encounters, and events
Hundreds of items, gear, and equipment choices
Durability and degradation system for weapons and armor
New Game Plus mode with bonus content for veteran adventurers
Original soundtrack themes
Day/night cycle (1 hour real-time is 1 day in game)
Dynamic and randomized weather patterns
High quality/custom-made graphics and artwork
Support for all Windows computers
Inspired by games such as Dungeons and Dragons, Baldur's Gate, Neverwinter Nights, The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, Battle Brothers, Mordheim: City of the Damned, Grim Dawn, Kingdom Come: Deliverance, Age of Conan, Mount & Blade: Warband, Warhammer Quest, the Two Worlds series, the Dragon Age series, the Dark Souls series, The Witcher series, the Pillars of Eternity series, and many more!
"Lawless Lands is meant to look, play, and feel like an old-school role-playing-game. Combined with modern features and favorites, this hybrid approach has been carefully calibrated to offer a unique and original experience of balance and flexibility, all while retaining the depth of a traditional RPG. The game features its own theme, lore, and storyline, and the player is placed at the center of it all. The systems in the game all coexist and collaborate to bring life and flavor to the game world. There are often many ways to complete an objective or to reach a goal. The equipment system is deep, and a handy prybar or a strong rope may become useful or even essential at times and could mean the difference between life and death. There is a lot of diversity between gear such as weapons and armor, and there are many different ways to build a character and shape them into a specific role, or even a jack-of-all-trades. Skills and talents also reflect this. The character creation system allows you to choose every aspect about your character. This includes gender, race, familial background, occupational background, traits, religion, alignment, appearance, skills, talents, and more. Create the fiercest slayer, the mightiest knight, the darkest occultist, the deadliest archer, the stealthiest assassin, or absolutely anything in between. The classless advancement system offers complete and total freedom without constraints. The game is intended to bridge the gap between traditional and modern styled RPGs."